@warrenm Metal shader's "[[buffer(0)]]" and "[[stage_in]]" seem kind of magical. I'm having a hard time drawing parallels from any language,
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Replying to @meb_michael
I’ve tried to explain it here. Let me know if anything’s unclear.pic.twitter.com/YE2wA955lp
4:34 PM - 22 Oct 2017
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