@warrenm Happen to know if 'generateMipmapsForTexture' works for 3D textures? Can't seem to get anything to happen https://forums.developer.apple.com/message/227519#227519 …
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Your example in MBE has a completion handler after mip generation. Would I need this for on-GPU use following the command?
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Loving MBE btw, great resource!
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