@warrenm Happen to know if 'generateMipmapsForTexture' works for 3D textures? Can't seem to get anything to happen https://forums.developer.apple.com/message/227519#227519 …
Replying to @j3ffdr
I’m almost certain this is supported. rgba16Float is universally color-renderable and color-filterable.
4:34 PM - 11 May 2017
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