Best pieces I have read on game entity component systems: http://www.gamasutra.com/blogs/MeganFox/20101208/88590/Game_Engines_101_The_EntityComponent_Model.php … http://gameprogrammingpatterns.com/component.html
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The articles I linked above cover messaging pretty well. I tended to avoid it because it seemed inefficient, but sometimes not!
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Sorry, didn’t realize this was threaded. Thanks!
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