great work! Do you have a demo/sample code? We would be happy to list it with the @glTF3D tools! https://github.com/KhronosGroup/glTF#gltf-tools … @CesiumJS
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Thanks, Patrick! It’s a pretty hacky proof of concept for the moment. Would need to figure out a sol’n for shader xlat. Ideas?
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the direction for glTF is to move GLSL to an extension so it is reasonable to use different graphics APIs.https://github.com/KhronosGroup/glTF/issues/733 …
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Looks like a move in the right direction. Would love to see a clean break from GL w/r/t enum values as well.
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probably won't see that or at least not soon, remapping at runtime should be straightforward.
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Indeed, it’s no real trouble. I suppose any mapping would be, ultimately, arbitrary.
End of conversation
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so great! would love to see the source when you're comfortable sharing, no matter how rough :)
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