Weekend project: Want to figure out how to write an interesting shader in Metal. I want to do a ripple effect. I hope that's not too hard.
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At some point I want to take 10-20 effects and write a shader book about how the math works and how to code it. Not now...
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that would be a thick one :) so much to say about shaders!
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Though obsolete now, The Cg Tutorial (http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter01.html …) elegantly balanced explanation of theory & shaders.
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Why does technology have to keep changing again? :p
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:) In seriousness, that book still contains some outstanding illustrations & explanations that are worth studying.
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“Example 1-1. A Snippet of Assembly Language Code”
it instantly made me wanna read more!
End of conversation
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