I want to find something between a triangle and a 3D pug because the concepts are scalable.
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Using 1 for position.w, is there any gotcha when using 0 or 1 for .z, for Metal clip space?
@FlexMonkey@RedQueenCoder @MTLDevice -
Metal NDC Z range is [0, 1] The edges are clean numbers but they scare me. I’ve considered .5
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The range is inclusive. If you’re not using a depth buffer, any value [0, 1] is fine, but I prefer 0.
End of conversation
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