Hi @tim_cook, are we going to see Vulkan on macOS? Unless you're building simple graphics, Metal just isn't good enough. We need Vulkan.
We think Metal is the right way to do a modern GPU API, so that's where our focus is.
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That maybe true, but then will Apple try to push Metal as a universal standard for other platforms?
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Otherwise there will be no way to write a graphics pipeline cleanly unless you use OpenGL 4.1 or drop other platforms.
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The latter isn't likely to happen. It's more likely that only groups like Unreal will bother dealing with bridging the gap.
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That's not a solution for general developers.
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Many developers do abstract over multiple APIs. And hundreds of thousands who use Epic and Unity can already use Metal.
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I know, but saying Epic and Unity have already papered over your API so I don't have to doesn't solve the issue.
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If I'm not using Epic or Unity I'm still at square one.
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Not everyone can use or wants to use a massive game engine.
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