Hi @tim_cook, are we going to see Vulkan on macOS? Unless you're building simple graphics, Metal just isn't good enough. We need Vulkan.
What specific things are you doing with Vulkan that you think Metal is incapable of? Maybe we can help.
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geometry and tessellation shaders? A lock pick for unnecessary vendor lock in?
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I don't want to write everything in my rendering pipeline twice just to support multiple platforms.
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I like the metal API, it seems like your team has done a good job. But why not Vulkan? Why not supporting both?
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that way games that target Vulkan can be used by people who own macs. People who may buy via the AppStore.
End of conversation
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