Why doesn’t Blender support physically-based rendering? :-\
Not sure what aspect of PBR you’re referring to, but the Cycles renderer definitely can render photorealistically.
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Just the corresponding properties that SceneKit leverages, like metalness and roughness. Can Cycles specify those?
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You can do just about anything with a sophisticated enough node graph http://blender.stackexchange.com/a/16495
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Yeah, it appears extremely robust. I’m just curious how exporting nodes and stuff works.
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I’m playing around with what features of Blender can be properly exported in the COLLADA format for use in SceneKit.
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Ah. I’d be curious to hear the results of that experiment.
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I suspect that using a combination of the most basic material properties is what will succeed.
End of conversation
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