Love the Metal API but OpenGL ES still performs quite a bit better in my use cases. Somewhat disappointing.
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Replying to @marcus_eckert
Seems like your Metal usage isn't as optimized perhaps?
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Replying to @LucasTizma @warrenm
nah, I think low draw calls with same objects being called w/ different shaders in one frame works better with GL.
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Replying to @marcus_eckert @LucasTizma
Obviously every case is different; would be happy to work with you to see if we can approach performance parity.
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Replying to @warrenm @LucasTizma
thanks, might come back to you on this! But was just a side-project, currently hands full with other stuff:)
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Replying to @marcus_eckert
Understood. Reach out anytime.
11:48 PM - 30 Jun 2016
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