Love the Metal API but OpenGL ES still performs quite a bit better in my use cases. Somewhat disappointing.
Curious about how you translate your shaders and measure relative perf. Feel free to email warren_moore@apple.com
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it's actually the CPU why I tested. Haven't tested GPU. But caching logic for buffers ate up any potential gains.
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but just thinking about it now had me come up with new ideas:)
End of conversation
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