Can anyone tell me why Metal’s generateMipmapsForTexture function seems to output 8bit levels from a 16bit float texture? Bug? User error?
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Replying to @_psonice
This is a Bad Thing when the texture contains negative values :D But it must be common for e.g. normal maps.
1 reply 0 retweets 0 likes -
Replying to @_psonice
Answering my own question: Strange things happen when generating mipmaps with odd-sized 16bit textures. Radar time.
1 reply 0 retweets 3 likes
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