The MSL docs say this is how you construct a 3x3 matrix: float3x3(float3, float3, float3); which I’m doing, but it’spic.twitter.com/Qnn8p2hDkC
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@_psonice @mhorga_ hence no viable candidates. But you can use this syntax instead: `constant float3x3 m(x, y, z);`
I haven’t been able to get it to work with either syntax, unless I’m missing something. Works fine as preprocessor define.
If it’s not workable, it’d be good to either fix it or mention it in the docs. #defining it is OK anyway for that case.
(Assuming no swifty metal is on the horizon, in which case we’ll need it :D )
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