@warrenm Are there any additional requirements on the size of an MTLBuffer when using its for an MTLTexture, besides 64-aligned bytes/row?
@bitCycle This is a bug, and it may be a known issue. Can you file a Radar and include a version of the project that demonstrates the error?
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@warrenm Filed 25394613. What would you suggest as a workaround? Should I forget about compute functions and use fragment shaders instead? -
@warrenm (Given that this is the second Metal bug file in the ten days since I started working with Metal compute functions ... : ) ) -
@warrenm I tried using a fragment shader instead of the compute function, but the bug is still there.
End of conversation
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