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Replying to @warrenm1 reply 0 retweets 1 like
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Replying to @FlexMonkey
@flexmonkey@warrenm@_psonice I thought it is you, the developer, who controls that.2 replies 0 retweets 0 likes -
Replying to @gpu3d
@mhorga_
@FlexMonkey@warrenm System API, docs don’t say: black box :) But I’d expect GPU considering the intended use (realtime lighting).2 replies 0 retweets 1 like -
Replying to @_psonice
@_psonice @mhorga_@FlexMonkey Implementation detail. If you’re curious about the general approach, start here http://cgg.mff.cuni.cz/projects/SkylightModelling/Hosek_SG_2012_Presentation.pdf … [PDF]2 replies 0 retweets 3 likes -
Replying to @warrenm2 replies 0 retweets 3 likes
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Replying to @FlexMonkey
@FlexMonkey@warrenm @mhorga_ There’s quite a few scattered around shadertoy too. E.g. this looks pretty good: https://www.shadertoy.com/view/XsBXDc1 reply 0 retweets 1 like
@_psonice @FlexMonkey @mhorga_ Wowww, that is really pretty.
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