My tweet about wanting to apply springs to a path animation was dumb. There’s little you can do to correctly determine overshoot vectors.
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Replying to @LucasTizma
@LucasTizma Not dumb. It's an interesting problem, but very difficult to find a general solution (path interpolation is very problematic)2 replies 0 retweets 0 likes -
Replying to @davidronnqvist
@davidronnqvist It’s frustrating that iOS’s path logic is strictly limited to drawing and animating. You can’t get the underlying data.1 reply 0 retweets 0 likes -
Replying to @LucasTizma
@LucasTizma Are you referring to CGPathRef/UIBezierPath here? What “underlying data” isn’t accessible with CGPathApply?2 replies 1 retweet 1 like
Replying to @LucasTizma
@LucasTizma You can get the control points for each path element in the callback http://oleb.net/blog/2012/12/accessing-pretty-printing-cgpath-elements/ …
2:22 PM - 24 Mar 2016
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