@warrenm Quick Metal Q: Am I missing smthn or is filter::linear (up)sampling in compute functions broken on iOS (and halfbroken on OS X)?
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@warrenm Thanks!Thanks. Twitter will use this to make your timeline better. UndoUndo
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@warrenm Sorry to nag you about this, just wanted to check if you've had time to look at it. Can it be confirmed that it is a bug? -
@bitCycle We’re still investigating this. You may have received a request to provide additional information? -
@warrenm Yes, I've just added the requested info. But a compute function should be able to sample with linear just as a fragment shader can? -
@bitCycle I don’t believe we document otherwise. I would expect this to work. -
@warrenm Couldn't find anything saying otherwise in the docs either. Also strange that it works only on OS X, and only w coords::normalized.
End of conversation
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