An interactive playground using Metal compute functions to draw fractals: http://bandes-stor.ch/blog/2016/02/21/drawing-fractals-with-minimal-metal/ … #swiftlangpic.twitter.com/efoaZiK1Iy
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Replying to @jtbandes
@jtbandes@FlexMonkey You’ve got a great handle on Swift, Metal, C++, playgrounds, math. This is rare. The world could use your teaching.2 replies 0 retweets 7 likes -
Replying to @jessyMeow
@jessyMeow@FlexMonkey Thanks, that's really kind
(I do hope that people can learn something from it, not just "ooh, pretty colors".)1 reply 0 retweets 1 like -
Replying to @jtbandes
@jtbandes I will help spread your pedagogical word where it makes sense! I feel a “C++ for Metal” guide is sorely needed.@FlexMonkey2 replies 0 retweets 2 likes -
Replying to @jessyMeow
@jessymeow@jtbandes@flexmonkey not that I don’t agree because I’d like to see that too, but what’s wrong with a “Swift for Metal” guide?
1 reply 0 retweets 0 likes -
Replying to @gpu3d
@jtbandes@FlexMonkey @mhorga_ I’d love if Swift instead of C++ subset was ready to be the Metal Shading Language, but we’re not there yet.
2 replies 0 retweets 2 likes -
Replying to @jessyMeow
@jessyMeow@jtbandes @mhorga_ writing Metal shaders in Swift would be glorious. Writing CIKernels in Swift would be a bonus too
1 reply 0 retweets 4 likes -
Replying to @FlexMonkey
@flexmonkey@jessymeow@jtbandes I don’t believe in Santa anymore but I do believe in WWDC presents
who knows what we’ll get… cc @warrenm1 reply 0 retweets 3 likes -
Replying to @gpu3d
@mhorga_
@jessyMeow@jtbandes@warrenm yep, now that Warren is in charge, GPUSwift *must* be coming.2 replies 0 retweets 3 likes
@FlexMonkey @mhorga_ @jessyMeow @jtbandes Ha! “In charge,” good one…
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