rdar://24543333 - capture GPU frame never works for my project, probably because I'm an idiot, but here's the .gputrace you asked for
@rydermackay Thanks for filing. Just out of my own curiosity, are you explicitly calling insertDebugCaptureBoundary anywhere?
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@warrenm I might have tried that, but I'll give it another shot. Thanks! -
@warrenm (btw, MTLCommandBuffer.presentDrawable is supposed to do that implicitly, right?) -
@rydermackay Yeah, that indicates a frame boundary as well.
End of conversation
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