1. Start new Metal-based project. 2. Spend ages wondering why it can’t import MetalKit. 3. Remember to plug phone in. Every. Damn. Time.
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@warrenm Yeah, it’s just remembering to do that and not staring dumbly at the not-so-obvious errors :D -
@warrenm Asking around, it seems like that’s a common mistake. A build warning “Metal not supported on target” or such would be a good clue. -
@warrenm Might be worth adding, if it’s not a lot of work :) -
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@FlexMonkey@warrenm Yeah, I probably should do so :) *heads off to radarify it* -
@FlexMonkey@warrenm Done: 24324591. (And now I don’t really case if it’s accepted, because i’ve done that enough times to remember :D ) -
@_psonice Thanks for the report!
End of conversation
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