@RedQueenCoder @robinkunde
Textures flipped vertically
(Tri) Incorrect tex coords
Incomplete mipmap levels
(Cube) No depth state/texture
-
-
Replying to @warrenm
@warrenm@RedQueenCoder@robinkunde I’m that which had no problem. We should maintain a place to find out if our problems are consistent.1 reply 0 retweets 1 like -
Replying to @jessyMeow
@jessymeow@warrenm@redqueencoder@robinkunde I would love to help with that.3 replies 0 retweets 1 like -
Replying to @gpu3d
@mhorga_
@jessyMeow@warrenm@RedQueenCoder Check it out at https://github.com/robinkunde/MetalTextureMapping …2 replies 0 retweets 0 likes -
Replying to @robinkunde
@robinkunde Looks like an NV-specific compiler bug possibly related to packed struct member offsets. Workaround: https://gist.github.com/warrenm/63e467d387890f517f65 …3 replies 0 retweets 1 like -
Replying to @robinkunde
@robinkunde If it is in fact a backend compiler issue, any fix would probably be synced to an OS software update.1 reply 0 retweets 1 like -
@robinkunde Thanks for the thorough report!
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.