The next #MetalKit episode is out: a “Hello Triangle” #swiflang program. http://mhorga.org/2016/01/18/using-metalkit-part-2.html …
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Replying to @gpu3d
@mhorga_ I’d like to standardize the naming of these things. Here’s my idea;opinions welcome http://catterwaul.com/veracity-in-gpu-function-terminology/ …pic.twitter.com/N2hQ7vC0Gp
2 replies 0 retweets 3 likes -
Replying to @jessyMeow
@jessyMeow @mhorga_ I strongly prefer lower snake-case function names, but there are a lot of good suggestions here.1 reply 0 retweets 1 like -
Replying to @warrenm
@warrenm @mhorga_ I use “camelCase” for almost all functions, but PascalCase for ones that emulate init/constructorspic.twitter.com/bZ3QhgTNRm
1 reply 0 retweets 1 like -
Replying to @jessyMeow
@warrenm @mhorga_ And I went into on that blog post, I believe that Metal functions marked with “vertex” are constructors for vertexes.1 reply 0 retweets 1 like
@jessyMeow @mhorga_ We have a philosophical disagreement on that point. I don’t see them as constructors so much as (pure) transformations.
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