Whoops, looks like I ran into a bug or something in Metal specific to the video card I'm using: http://stackoverflow.com/questions/31925440/metal-texture-mapping-on-mac-os-with-swift …
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@warrenm@jessymeow@robinkunde@redqueencoder the dedicated gpu is always at index [0] so it’s safe this way too.pic.twitter.com/MtLJrh2pPI
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@mhorga_
@jessyMeow@robinkunde@RedQueenCoder That API doesn’t make any such guarantee. -
@warrenm@jessymeow@robinkunde@redqueencoder I believe it is OS X who sets this order. I might be wrong though…
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