Whoops, looks like I ran into a bug or something in Metal specific to the video card I'm using: http://stackoverflow.com/questions/31925440/metal-texture-mapping-on-mac-os-with-swift …
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Replying to @robinkunde
@robinkunde You should ask@warrenm if he's familiar with this.
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Replying to @RedQueenCoder
@RedQueenCoder@robinkunde Textures flipped vertically (Tri) Incorrect tex coords Incomplete mipmap levels (Cube) No depth state/texture1 reply 0 retweets 2 likes -
Replying to @warrenm
@warrenm@RedQueenCoder@robinkunde I’m that which had no problem. We should maintain a place to find out if our problems are consistent.1 reply 0 retweets 1 like -
Replying to @jessyMeow
@jessymeow@warrenm@redqueencoder@robinkunde I would love to help with that.3 replies 0 retweets 1 like -
Replying to @gpu3d
@mhorga_
@jessyMeow@warrenm@RedQueenCoder the textures render fine on iOS with the same code.2 replies 0 retweets 1 like
Replying to @robinkunde
@robinkunde I’m eager to take a look at this when you can share that code.
7:26 AM - 16 Jan 2016
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