@warrenm Do I need both a vertex and a fragment shader like I do with GLSL? My base template has no vertex buffer to be shaded.
@jessyMeow Consistency? Also, the framework never assumes vertexFunction is non-nil; it checks the invariant to provide a helpful message.
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@warrenm@jessymeow print(vertexFunction) gives the "fatal error: unexpectedly found nil while unwrapping an Optional value" which is right.Thanks. Twitter will use this to make your timeline better. UndoUndo
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