@warrenm Super Thanks to your site and Book! however I am stuck trying to subclass #MPSUnaryImageKernel in objC do you have any examples?
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@warrenm with the encodeToCommandBuffer method and how to deal with if the in place operation fails. The guard statement in your sample -
@Jmade I would think that would just turn into if (copyAllocator == nil) return NO; unless your kernel can operate in-place w/o allocations. -
@warrenm okay, that makes sense. Otherwise you would get the texture from the copyAllocator and send it to the other encode command?
End of conversation
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