@warrenm @jessyMeow @RedQueenCoder I'd like to see few examples of Metal compute. it'd be so exciting to see Metal compared to OpenCL too
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@mhorga_ What’s your impression of existing samples? What might be missing or made clearer? https://developer.apple.com/library/ios/samplecode/MetalImageProcessing/Introduction/Intro.html … https://developer.apple.com/library/ios/samplecode/MetalPartialSumsCompute/Introduction/Intro.html …
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@warrenm those 2 are great. there's another "classic" worth porting from OpenCL: the N-body simulation https://developer.apple.com/library/mac/samplecode/OpenCL_NBody_Simulation_Example/Introduction/Intro.html … -
.@mhorga_ This sample is a subset of the OpenCL N-body sim running on Metal: https://developer.apple.com/library/ios/samplecode/Metal_NBody_Simulation/Introduction/Intro.html … (published a few weeks ago)
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@warrenm excellent! I’ll jump into it right away :) is there a way to subscribe to the code samples so I know when there’s something new? -
@mhorga_ Not that I’m aware of
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@warrenm@RedQueenCoder @mhorga_ I think that not assuming readers know C++ will be. Due to tools like Unity, it’s no longer a given. -
@warrenm@RedQueenCoder @mhorga_ will be helpful*, I meant. I do think C++ is okay for MSL, but it’d be less cognitive load if it were Swift -
@jessyMeow@warrenm @mhorga_ I have said my roadblock for learning Metal/OpenGL is just basic 3D math knowledge.
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@RedQueenCoder@warrenm Sounds like an opportunity for a Playground.Metal in playgrounds = young me caring about math+physics more @mhorga_ -
@jessyMeow@RedQueenCoder @mhorga_ Completely agree. Playgrounds are underutilized w/r/t to learning Metal, and it’s easy to get started. -
@warrenm@jessyMeow @mhorga_ Janie keeps forgetting to try using these for small experimental projects...
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@warrenm@jessyMeow @mhorga_ Oh trust me, you will hear all kinds of stuff from me in the coming months.
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