Spending my Black Friday with @warrenm in spirit.pic.twitter.com/S1WddgL8vn
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@RedQueenCoder Radar’s gonna be your best friend, but are there any specific topics you’d like to see?
@warrenm I'll figure out what I need to know and let you know. Right now want to write a drawing program for the iPad Pro using Metal.
@RedQueenCoder I think @FlexMonkey and @rydermackay have written about aspects of that (recent posts at http://flexmonkey.blogspot.com f’r’example)
@warrenm @RedQueenCoder @rydermackay I'm going to write a Metal version of FurrySketch with other particle brushes http://flexmonkey.blogspot.be/2015/11/furrysketch-hirsute-drawing-with-apple.html …
@FlexMonkey @warrenm @rydermackay Pretty!! I just want to grok the Pencil well enough to do a talk about how to code for it in March.
@RedQueenCoder @warrenm @rydermackay coalesced touches are important: http://flexmonkey.blogspot.co.uk/2015/09/advanced-touch-handling-in-ios9.html …
@FlexMonkey @warrenm @rydermackay Because I am being lazy, does Metal require a Core Animation backing layer like OpenGL ES does?
@RedQueenCoder @warrenm @rydermackay nope. MetaKit hides that for you.
@FlexMonkey @warrenm @rydermackay Also, I am reading your blog and realizing my series of blog posts are going to be redundant!!
@warrenm Was happy to see Video Capture with Metal as an example. Would like to try and integrate machine vision shaders to video.
@RedQueenCoder Would be awesome. We’ve only just begun to see applications of mobile GPU to CV.
@warrenm I was told that OpenCV is not GPU accelerated, so would like to implement their functionality in Metal Shaders with video.
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