Starting to look into building a basic fluid sim. Is the old GPU Gems article (http://http.developer.nvidia.com/GPUGems/gpugems_ch38.html …) still the best extant reference?
@mahalis I also just picked up the new edition of Bridson. Will happily give a review and loan it to you if you like.
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@warrenm@mahalis You could also look into Position Based Fluids - http://mmacklin.com/pbf_sig_preprint.pdf … Unconditional stability ftw! -
@priyamvad@warrenm Oh yeah, I’ve been hearing about that—seems promising. Hoping it’ll be clearer once I have more of a grip on the basics.
End of conversation
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