Oh, neat. UIImage on iOS 9 can load PVRTC/ASTC compressed images directly.
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Using a UIImage(named:) with MTKTextureLoader (it's a PNG with alpha) throws error "Image decoding failed". Is there an obvious reason?
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I can reproduce this on iOS 10.3.1. Please file a Radar.
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In the meantime, try using UIImagePNGRepresentation on the image to get a Data and create the texture from that.
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Got it! Thank you for the quick reply!
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Always happy to help :)
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I submitted a Radar and also put it on https://openradar.appspot.com/radar?id=4985535642730496 …
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Thank you!
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@warrenm (Been dragged off onto something else for a bit, tho that’s been more fun… lots of AI and GL ES :) -
@_psonice Would love to see whatever you’re cooking up! -
@warrenm It’s just new features for my NightCap Pro app. I’m automating some very hard kinds of photography (if it works out!)
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@warrenm Missing: enough experience with metal kit :) I was planning iOS 8 support for the project I’ll use this in. Probably make it 9 now.Thanks. Twitter will use this to make your timeline better. UndoUndo
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