Hmmm. Looks like Metal textures require explicit MTLTextureUsage in Xcode 7 beta 6. cc @warrenm
@FlexMonkey Yikes. framebufferOnly = false on the layer and the drawable.textures it vends?
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@warrenm exactly that. However, it is only OS X, which is still a pain but a massive relief! I'll file a Radar for the OS X issue. -
@warrenm Radar raised: 22422962 cc:@rendoncepeda -
@FlexMonkey@warrenm thanks for the Radar! I've CC'd myself on it and will update any affected docs once I gain more clarity on the issue :) -
@rendoncepeda@warrenm Cheers! Very happy it's limited to OS X and my iOS ParticleCam is still healthy :)pic.twitter.com/FZXLQp2u99
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