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warrenm's profile
Warren Moore
Warren Moore
Warren Moore
@warrenm

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Warren Moore

@warrenm

Software engineer specializing in mobile graphics and augmented reality. Author of “Metal by Example”

San Francisco, CA
metalbyexample.com
Joined April 2008

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    1. Nick Klingensmith‏ @koujaku 11 Aug 2015

      Got the corners working! Now I need a better solution for merging normals, but that's definitely easier~ =D #gamedevpic.twitter.com/rzIXxWdT6s

      8 replies 8 retweets 18 likes
    2. John Schuchard  👾‏ @decimal0 12 Aug 2015
      Replying to @koujaku

      @koujaku that looks great! Do attend the Unity meetups in SF? You should do a talk about toolmaking (if you haven't already.)

      1 reply 0 retweets 0 likes
    3. Nick Klingensmith‏ @koujaku 12 Aug 2015
      Replying to @decimal0

      @decimal0 I go to the UUG regularly, and I've done at least two presentations there! If you know of other good ones, I'm all ears =D

      1 reply 0 retweets 0 likes
    4. John Schuchard  👾‏ @decimal0 12 Aug 2015
      Replying to @koujaku

      @koujaku I've only attended a couple of the ones at Unity HQ, they were a lot of fun. Going to the next one on 8/26.

      1 reply 0 retweets 0 likes
    5. Nick Klingensmith‏ @koujaku 12 Aug 2015
      Replying to @decimal0

      @decimal0 I might actually end up missing the next two of those, sadly~ Traveling and whatnot!

      1 reply 0 retweets 0 likes
    6. Nick Klingensmith‏ @koujaku 12 Aug 2015
      Replying to @koujaku

      @decimal0 I dunno if you saw the shader presentation last time, but that was me~

      1 reply 0 retweets 0 likes
    7. John Schuchard  👾‏ @decimal0 12 Aug 2015
      Replying to @koujaku

      @koujaku no I read mention about it afterwards! I love writing shaders, was bummed I missed it.

      1 reply 0 retweets 1 like
    8. Nick Klingensmith‏ @koujaku 12 Aug 2015
      Replying to @decimal0

      @decimal0 I -love- shaders to pieces! One day I may get back into more regular educational content there. I love to see what people can do!

      1 reply 0 retweets 1 like
    9. John Schuchard  👾‏ @decimal0 12 Aug 2015
      Replying to @koujaku

      @koujaku You should check out @FlexMonkey and @warrenm and some of the cool stuff happening with Metal. http://flexmonkey.blogspot.com/2015/08/ios-live-camera-controlled-particles-in.html …

      2 replies 0 retweets 2 likes
    10. Nick Klingensmith‏ @koujaku 12 Aug 2015
      Replying to @decimal0

      @decimal0 Metal is exciting from a very low level standpoint! I try hard to keep myself from working that low, as it's not very productive.

      2 replies 0 retweets 1 like
      Warren Moore‏ @warrenm 12 Aug 2015
      Replying to @koujaku

      @koujaku @decimal0 Indeed, but the performance it enables is what’s so exciting to me & the new ModelIO API makes ingest/rendering easier.

      10:29 PM - 12 Aug 2015
      1 reply 0 retweets 0 likes
        1. New conversation
        2. Nick Klingensmith‏ @koujaku 12 Aug 2015
          Replying to @warrenm

          @warrenm @decimal0 ModellO? I can't say I've heard of that! Google seems to have failed me as well~

          1 reply 0 retweets 0 likes
        3. Warren Moore‏ @warrenm 12 Aug 2015
          Replying to @koujaku

          @koujaku https://developer.apple.com/library/prerelease/ios/documentation/ModelIO/Reference/ModelIO_Framework/ … https://developer.apple.com/videos/wwdc/2015/?id=602 …

          1 reply 0 retweets 0 likes
        4. Nick Klingensmith‏ @koujaku 12 Aug 2015
          Replying to @warrenm

          @warrenm Aha! So almost like XNA used to be for DirectX? That was a nice level of abstraction to be at, I did enjoy that for quite a while~

          0 replies 0 retweets 0 likes
        5. End of conversation

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