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warrenm's profile
Warren Moore
Warren Moore
Warren Moore
@warrenm

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Warren Moore

@warrenm

Software engineer specializing in mobile graphics and augmented reality. Author of “Metal by Example”

San Francisco, CA
metalbyexample.com
Joined April 2008

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    1. Jean-François Roy‏ @jfroy 1 May 2015

      @warrenm Have you worked with compute much in Metal? I’m trying to apply a kernel on a texture after rendering to it and it is dog slow.

      1 reply 0 retweets 0 likes
    2. Warren Moore‏ @warrenm 1 May 2015
      Replying to @jfroy

      @jfroy Only a bit. Can you quantify how bad the performance is?

      1 reply 0 retweets 0 likes
    3. Jean-François Roy‏ @jfroy 1 May 2015
      Replying to @warrenm

      @warrenm I’m working on a trivial data set (cube render template) + trivial kernel and it goes from 60 to like 1-5. Suspect a stall.

      1 reply 0 retweets 0 likes
    4. Warren Moore‏ @warrenm 1 May 2015
      Replying to @jfroy

      @jfroy That’s pretty severe. Happy to dig in if you can share code. Or ask on the Dev Forums.

      1 reply 0 retweets 0 likes
    5. Jean-François Roy‏ @jfroy 1 May 2015
      Replying to @warrenm

      @warrenm Is there a large cost to switch from render to compute or should you in theory be able to mix them in your pipeline?

      1 reply 0 retweets 0 likes
      Warren Moore‏ @warrenm 1 May 2015
      Replying to @jfroy

      @jfroy In theory it should remain high-performance when you interleave rendering and compute.

      1:15 PM - 1 May 2015 from Civic Center, San Francisco
      4 replies 0 retweets 0 likes
        1. Jean-François Roy‏ @jfroy 1 May 2015
          Replying to @warrenm

          @warrenm Stay tuned, I may be allocation a depth texture every frame ;) Side note: when the GPU debugger crashes, system trace can help.

          0 replies 0 retweets 0 likes
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        2. Jean-François Roy‏ @jfroy 1 May 2015
          Replying to @warrenm

          @warrenm Side note 2: You can blame me when the GPU debugger fails, I built the core infra for it (well the original GL one, not Metal).

          2 replies 0 retweets 0 likes
        3. Warren Moore‏ @warrenm 1 May 2015
          Replying to @jfroy

          @jfroy I owe you a beer or three.

          1 reply 0 retweets 0 likes
        4. Jean-François Roy‏ @jfroy 1 May 2015
          Replying to @warrenm

          @warrenm And sure :) I don’t have a WWDC ticket, but I live in SF so I’d be happy to meet. Or anytime. We can talk Metal, Vulkan, DX12 ;)

          1 reply 0 retweets 1 like
        5. Warren Moore‏ @warrenm 1 May 2015
          Replying to @jfroy

          @jfroy I missed out on WWDC this year. Would love to meet up at some point next month, once we know more about the direction of gfx on iOS.

          0 replies 0 retweets 0 likes
        6. End of conversation
        1. Jean-François Roy‏ @jfroy 6 May 2015
          Replying to @warrenm

          @warrenm Re: Metel compute. There is either a large mode switch cost or kernel fns run way slower than fragment fns. Like, 2x slower.

          0 replies 0 retweets 0 likes
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        2. Jean-François Roy‏ @jfroy 6 May 2015
          Replying to @warrenm

          @warrenm I’m wondering if kernel fns use more accuracy by default or are restricted to certain USCs or input ports on each.

          1 reply 0 retweets 0 likes
        3. Warren Moore‏ @warrenm 6 May 2015
          Replying to @jfroy

          @jfroy Haven’t heard of such a distinction. Regarding precision, you could try the -f(no-)fast-math flags in the Metal compiler options.

          1 reply 0 retweets 0 likes
        4. Jean-François Roy‏ @jfroy 6 May 2015
          Replying to @warrenm

          @warrenm I did, no love. If you try their image processing demo, which is really simple, it runs at 30 fps ish and pegs the device at 100%.

          1 reply 0 retweets 0 likes
        5. Warren Moore‏ @warrenm 6 May 2015
          Replying to @jfroy

          @jfroy I’m curious which device. Also, note that you may be able to increase throughput with a higher threadsPerThreadgroup count.

          1 reply 0 retweets 0 likes
        6. Jean-François Roy‏ @jfroy 6 May 2015
          Replying to @warrenm

          @warrenm A7 (iPad mini 2).

          0 replies 0 retweets 0 likes
        7. End of conversation

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