@warrenm Have you worked with compute much in Metal? I’m trying to apply a kernel on a texture after rendering to it and it is dog slow.
@jfroy That’s pretty severe. Happy to dig in if you can share code. Or ask on the Dev Forums.
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@warrenm Is there a large cost to switch from render to compute or should you in theory be able to mix them in your pipeline? -
@jfroy In theory it should remain high-performance when you interleave rendering and compute. -
@warrenm Stay tuned, I may be allocation a depth texture every frame ;) Side note: when the GPU debugger crashes, system trace can help.
End of conversation
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