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@bkaradzic That was, of course, hyperbolic :) I meant ppl following Apple’s advice here https://developer.apple.com/library/ios/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TextureTool/TextureTool.html … without the luxury of GLKit.
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@warrenm I got the impression that PVRTC is obsolete/abandoned, due to having no more than 4bpp since iPhone OS 3 or even Dreamcast. You? -
@JessyCatterwaul In favor of what?
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@warrenm Seems ASTC for now. 6x5 and lower offer higher bit/texel rates, and ASTC can handle 3D textures, even though iOS hardware can't yet
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