@FlexMonkey Have you played with writing physically based shaders for scene kit or metal?Attempting to port the shaders from unreal engine.
@FlexMonkey @jason_merchant I’ve not done this, but I’m very interested in exploring it. Particular effects you’re trying to achieve?
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@warrenm basic BDRF, Spec G is rendering opposite of light and Spec D has a seam, clueless =/ http://bit.ly/1GdsMUJ pic.twitter.com/6Hzgv3aZzh
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@warrenm Here are the 3 term functions of the Microfacet Specular BRDF directly from unreal. http://bit.ly/1C2pnSp
End of conversation
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