@warrenm Seen nextDrawable (inconsistently) block for 1s then return nil? On touchMoved I’m dispatching to a serial queue to draw stuff...
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@warrenm Wow. Got it—needed an autoreleasepool per frame. Wouldn’t’ve figured it out but for a comment in the MetalVertexStreaming example. -
@jtbandes Hmm, wow indeed. Glad you nailed it. -
@warrenm Thanks, your site has been helpful in getting started. Any thoughts on sharing Metal/C++ helpers with Swift? Just wrap with ObjC?
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