Writing some OpenGL code for the first time a little while. Man this API sucks so bad compared to Metal, DX11 and Mantle. It’s offensive.
@Fudmottin @jfroy I’d be surprised if it wasn’t in the next major release, but that’s pure speculation.
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@warrenm@Fudmottin I’d be surprised if it ever makes it. Apple has few engineering resources on Mac graphics. Just look how bad GL is.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@warrenm@Fudmottin They certainly don’t have the driver manpower for all vendors. Maybe their in-house Intel driver could add support. -
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@Fudmottin@warrenm There aren’t more graphics people to hire. Believe me all the good ones are working on mobile or desktop Windows, Linux. -
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@Fudmottin@warrenm It’s more about hardware / GPU design, system programming than math at the driver level. -
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@Fudmottin@warrenm Apple doesn’t design its GPUs, Imagination does that. The driver people at Apple experts in their designs though.
End of conversation
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@warrenm@Fudmottin And then they’d also have to scale Metal up the capabilities of desktop GPUs, which would not at all be trivial.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@warrenm@Fudmottin I just don’t see it happening. I’m rather hoping Apple gives up on GL entirely and lets OEMs provide the implementation.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@warrenm@Fudmottin Then at least we’d be like Windows and Linux with up-to-date, fast drivers. -
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Thanks. Twitter will use this to make your timeline better. UndoUndo
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