is interleaved vertex buffers faster? if yes WHY?
@0martint Generally, yes. Spatial locality of reference means less cache thrashing when vertex properties are in consecutive addresses.
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@warrenm thank you :) I also read somewhere that for shadow rendering it's worse, because you only need the position data, is that true? -
@0martint Likely so. Also, it’s suboptimal when one property is dynamic while the rest are static. -
@warrenm allright, thank you!
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