I will be presenting the basics of 3D rendering with Metal in Swift on Nov. 4th at Realm! http://meetu.ps/2BxpX6 pic.twitter.com/jnEvPY9Hjk
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@haawa799 Although you can generate them on the CPU with CG, the best way is to use a blit command encoder. See generateMipmapsForTexture:
@warrenm Oops, I just made a project in which I generate mipmap layers using Metal kernel functions xD Check it out!http://tinyurl.com/otv3gns
@haawa799 Haha, impeccable timing! Now that you have that, I’d be really curious to know whether/how much faster it is to use blitting :)
@warrenm Just found out that my manual mipmap generator is 100x slower then generateMipmapsForTexture :(
Good experience tho.
@haawa799 Yeah, that’s a great point of reference. I’ll have to write a quick article on mipmap generation…
@warrenm Just found out, that I made an error with calculations, my method is 4x slower, not 100x. Now I will sleep better :)
@haawa799 That seems more plausible 
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