@warrenm If you, sir, have no fan-club, then it is my honour to be first member =) I really love your site. One question tho, why not Swift?
@haawa799 Just spent some time getting this compiling and running, and I feel vindicated :)
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@warrenm Oh, my bad I haven’t updated it for latest xCode =) -
@haawa799 That’s my point. All of the necessary changes were Swift-related rather than Metal-related. Though things have slowed with 1.0. -
@warrenm when I was doing that game, I had so many questions to ask, person like you. Just glad I found you! Hope you will help. -
@haawa799 That’s what I’m here for -
@warrenm Hi, I have a little problem with making snapshot from Metal scene. Do you, by any chance, know how to do that? -
@haawa799 I’m not sure this is the best way to do it, but it’s being endorsed by an Apple engineer: https://devforums.apple.com/message/1051501 -
@warrenm Oh, thnx. I just used drawable’s texture property, to get UIImage. =) -
@haawa799 Curious: did you use the getBytes: method on MTLTexture, then wrap it with a CGDataProvider, or is there a more direct way? - 1 more reply
New conversation -
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