Haven’t found a sweet spot for Metal compute shaders yet. For my use cases, fragment shaders are faster across the same workload.
@_psonice And there may be. I speak not from a position of authority, but from that of a curious and bumbling explorer :)
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@warrenm guessing a big here (still at "looking into cave" stage ;) but if you write into a texture can you access the normalised coords?Thanks. Twitter will use this to make your timeline better. UndoUndo
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