I’ve been interested in the tenets of data-oriented design for several years now, but I haven’t made any headway in terms of actually practicing it at scale. I suspect I’m not the only person frustrated by this state of affairs. [1/7]
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“Thou shalt know thy data” is fine advice, but it’s not actually a practical guideline for systems design. [6/7]
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So, I’m asking for help. How did you come to understand and use DOD/ECS? What are the resources (that are not Mike Acton lectures) that actually helped you *implement* DO systems? [7/7]
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don't watch unity videos but read the source code of their renderer, physics and released samples. It will be illuminating
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Aversion to those vids might stem from the focus on selling Unity's DOD/DOTS, and Unity. If you start from a mental model of systems that iterate over customised, cleaned, ideal data, and then idealise/optimise those systems, you wind up at your own ECS-isms within exiting works.
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