It still works after some tweaking ;) Always looking forward to new material! Metal has really interested me the last few years. I'm using Swift btw!
I don’t know the particulars of timing around makeAliasable. What’s your use case for not calling it at the time you create the resource?
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Well at least from what I believe, I use it in the following way: 1. Create a dynamic texture from heap 2. Encode commands using it 3. Call makeAliasable to “free” memory 4. Go to 1 with other textures
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I expect the behaviour to be “don’t touch the underlying memory until I say you can reuse it”. Apple samples defer calling makeAliasable as well. However there is no strong statement about its real behavior anywhere
End of conversation
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