I’ve spoken with four teams in the past three days that would benefit from what I’m terming “mobile real-time rendering infrastructure”: a source-available, approachable, extensible library/ecosystem for building 3D apps and visualizations without the overhead of a “game engine”
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Replying to @warrenm
A tricky part is subset of features that make the engine 'little', this subset is probably different from project to project. Easy to use (eats whatever data) or performant (data laid out and organized in a particular way), needs editor, physics, scripting, custom shading or not?
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Replying to @cdyk
Physics, yes. Scripting, probably. Editor, not essential in the short term. And the subsets I’ve seen have significant overlap. The emphasis is on not being a black box.
6:12 PM - 23 Sep 2018
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