I’ve spoken with four teams in the past three days that would benefit from what I’m terming “mobile real-time rendering infrastructure”: a source-available, approachable, extensible library/ecosystem for building 3D apps and visualizations without the overhead of a “game engine”
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The question is, is this a viable niche? You’re using SceneKit, but you’ve hit performance cliffs. You want to use Unity/Unreal, but they’re massive and cumbersome. Is there a (cross-platform) middle road for small teams building interactive/entertainment/edu/AR/viz apps?
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Replying to @warrenm
Isn't SceneKit performance fine for most "I don't need a full game engine"-scale projects? Are there particular areas of SceneKit where you've hit performance issues?
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