I’ve spoken with four teams in the past three days that would benefit from what I’m terming “mobile real-time rendering infrastructure”: a source-available, approachable, extensible library/ecosystem for building 3D apps and visualizations without the overhead of a “game engine”
Right. I’m looking 18 months down the road when the idea of adopting Unity is even more onerous to workaday coders who just want the simplicity of SceneKit without the blackbox lock-in.
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Oh... I think that's still Scenekit in 18 months - there wasn't much in the way of new Secenkit features this year, no 'what's new in scenekit' I'd expect Scenekit and Metal will go together better next WWDC I doubt Apple are comfortable with just how many AR things are Unity
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this is just my hypothesis - but the Scenekit, graphics and programming teams have only grown - and not shipped new features...
End of conversation
New conversation -
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