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warrenm's profile
Warren Moore
Warren Moore
Warren Moore
@warrenm

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Warren Moore

@warrenm

Software engineer specializing in mobile graphics and augmented reality. Author of “Metal by Example”

San Francisco, CA
metalbyexample.com
Joined April 2008

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    1. Warren Moore‏ @warrenm Sep 19

      I’ve spoken with four teams in the past three days that would benefit from what I’m terming “mobile real-time rendering infrastructure”: a source-available, approachable, extensible library/ecosystem for building 3D apps and visualizations without the overhead of a “game engine”

      8 replies 3 retweets 36 likes
      Show this thread
    2. Warren Moore‏ @warrenm Sep 19

      The question is, is this a viable niche? You’re using SceneKit, but you’ve hit performance cliffs. You want to use Unity/Unreal, but they’re massive and cumbersome. Is there a (cross-platform) middle road for small teams building interactive/entertainment/edu/AR/viz apps?

      8 replies 0 retweets 7 likes
      Show this thread
    3. Liam  🇩🇲‏ @evilliam Sep 19
      Replying to @warrenm

      SceneKit is decent. Can you give me an example of a performance cliff?

      1 reply 0 retweets 0 likes
    4. Warren Moore‏ @warrenm Sep 20
      Replying to @evilliam

      You need to render 10,000 instances of the same smallish geometry, dynamically updating each every frame. Bye.

      1 reply 0 retweets 0 likes
    5. Liam  🇩🇲‏ @evilliam Sep 20
      Replying to @warrenm

      Fair. Quite a few ‘easy to use’ engines would struggle with that without some performance tuning; including Unity out the box

      1 reply 0 retweets 0 likes
      Warren Moore‏ @warrenm Sep 20
      Replying to @evilliam

      Right. I’m looking 18 months down the road when the idea of adopting Unity is even more onerous to workaday coders who just want the simplicity of SceneKit without the blackbox lock-in.

      12:23 AM - 20 Sep 2018
      1 reply 0 retweets 0 likes
        1. New conversation
        2. Liam  🇩🇲‏ @evilliam Sep 20
          Replying to @warrenm

          Oh... I think that's still Scenekit in 18 months - there wasn't much in the way of new Secenkit features this year, no 'what's new in scenekit' I'd expect Scenekit and Metal will go together better next WWDC I doubt Apple are comfortable with just how many AR things are Unity

          1 reply 0 retweets 1 like
        3. Liam  🇩🇲‏ @evilliam Sep 20
          Replying to @evilliam @warrenm

          this is just my hypothesis - but the Scenekit, graphics and programming teams have only grown - and not shipped new features...

          0 replies 0 retweets 1 like
        4. End of conversation

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