I’ve spoken with four teams in the past three days that would benefit from what I’m terming “mobile real-time rendering infrastructure”: a source-available, approachable, extensible library/ecosystem for building 3D apps and visualizations without the overhead of a “game engine”
You need to render 10,000 instances of the same smallish geometry, dynamically updating each every frame. Bye.
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Fair. Quite a few ‘easy to use’ engines would struggle with that without some performance tuning; including Unity out the box
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Right. I’m looking 18 months down the road when the idea of adopting Unity is even more onerous to workaday coders who just want the simplicity of SceneKit without the blackbox lock-in.
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Oh... I think that's still Scenekit in 18 months - there wasn't much in the way of new Secenkit features this year, no 'what's new in scenekit' I'd expect Scenekit and Metal will go together better next WWDC I doubt Apple are comfortable with just how many AR things are Unity
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this is just my hypothesis - but the Scenekit, graphics and programming teams have only grown - and not shipped new features...
End of conversation
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