I’ve spoken with four teams in the past three days that would benefit from what I’m terming “mobile real-time rendering infrastructure”: a source-available, approachable, extensible library/ecosystem for building 3D apps and visualizations without the overhead of a “game engine”
That’s similar to my conception, at least at the app dev level. Would love to compare notes at some point down the line.
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Yeah definitely! It's very young atm so there's not much to discuss yet. I will say I think our biggest design hurdle so far has been trying to think about Metal pipeline states as materials in a way that is both generalized and simple
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I’ll be watching what you two come up with. Life has been crazy the past two years, with all the moving, but seems to be stabilizing. I should have time to start working on tools to integrate with whatever you’re up to, in 2019. P.S. Have you two met? I’m in Sam’s old home turf!
End of conversation
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